输入子系统浅析

作者:guolele1990          2011-1-11

 

网上有很多它们的解析,但是对于实际应用却很少有人举例,笔者在文章中先是解析一下输入子系统(input subsystem)构架先大概说一下,再是针对2440触摸屏的设计应用再讲,希望对大家有作用。

一、输入子系统架构

输入子系统在2.6内核的版本中用得很广,主要是有三层结构,input driverinput core

Input handler,至于应用层怎么应用,那不是这系统内容,是实例的内容。

先例几个网上的经典图讲一下它们的关系。表一虽然是2.4内核的描述,但是思想还是相同的,

表一:

数据结构

用途

定义位置

具体数据结构的分配和初始化

Struct input_dev

驱动层物理Input设备的基本数据结构

Input.h

通常在具体的设备驱动中分配和填充具体的设备结构

Struct Evdev

Struct Mousedev

Struct Keybdev…

Event Handler层逻辑Input设备的数据结构

Evdev.c

Mousedev.c

Keybdev.c

Evdev.c/Mouedev.c …中分配

 

Struct Input_handler

Event Handler的结构

Input.h

Event Handler层,定义一个具体的Event Handler

Struct Input_handle

用来创建驱动层DevHandler链表的链表项结构

Input.h

Event Handler层中分配,包含在Evdev/Mousedev…中。

 

 

 

1、  输入子系统驱动层(input driver

这层主要的描述结构是struct input_dev,而这层设计的主要工作就是填充这结构体,然后注册,很简单?也很简单,就是填充时有点点麻烦,下面看看。

Struct input_dev

{

const char *name;

const char *phys;

const char *uniq;

struct input_id id;

 

unsigned long evbit[BITS_TO_LONGS(EV_CNT)];

unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];

unsigned long relbit[BITS_TO_LONGS(REL_CNT)];

unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];

……

 

 

 

int sync;

 

……

 

int (*open)(struct input_dev *dev);

void (*close)(struct input_dev *dev);

int (*flush)(struct input_dev *dev, struct file *file);

int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);

 

struct input_handle *grab;

 

……

struct device dev;

 

struct list_head        h_list;

struct list_head        node;

}

红色内容就是你要注意一下的内容,其中struct input_id id是用来填充你注册时匹配的依据,这等下会分析;openclose都是给handler层调用的函数,不然我怎么操作你这该死的硬件?flush函数是定义用来重新初始化设备,假如你串口乱了,我就再重新初始化一次;event函数是应用层输入子系统设备时得到调用,具体还在后面有点讲解。struct input_handle是用来连接handler层与driver层,具体连接就是双向链表,它既有driver层的struct input_dev结构也有handlerstruct input_handler结构;struct device dev是什么?这不就是linux设备驱动模型里的设备吗?其实linux所有驱动都这种模型(总线、设备、驱动),只是应用于不同的地方,被不同的包装就成不同的子系统,更实际的就是kobjectkset的关系。

 

好填充完了就注册。注册使用input_register_device,这主要的工作就是创建个input device 匹配handler(这与设备模型很像?也是注册是在链表中都找一次,找到了就匹配,其实都那么一回事)

看看内核描述。

/**

 * input_register_device - register device with input core

 * @dev: device to be registered

 *

 * This function registers device with input core. The device must be

 * allocated with input_allocate_device() and all it's capabilities

 * set up before registering.

 * If function fails the device must be freed with input_free_device().

 * Once device has been successfully registered it can be unregistered

 * with input_unregister_device(); input_free_device() should not be

 * called in this case.

 */

这还有input_alloc_device,就是创建,你都没创建怎么注册?注册完不用就用input_unregister_device注销

看注册,只分析重点

int input_register_device(struct input_dev *dev)

{

           ……

           error = device_add(&dev->dev);//就是这家伙注册了设备,不就是设备模型吗?

           ……

           list_for_each_entry(handler, &input_handler_list, node)                                                               input_attach_handler(dev, handler);

……

}

 

list_for_each_entry(handler, &input_handler_list, node) //这是内核链表找

           input_attach_handler(dev, handler); //这丫的在干吗?其实就是匹配handler

 

看看怎么匹配

static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)

{

const struct input_device_id *id;

int error;

//这设备可是黑名单,不敢匹配它,走人

if (handler->blacklist && input_match_device(handler->blacklist, dev))

           return -ENODEV;

//白名单就看看行不,长得还可以

id = input_match_device(handler->id_table, dev);

if (!id)

           return -ENODEV;

 

error = handler->connect(handler, dev, id);

……

}

在分析之前,可以看到,如果是匹配成功就会调用handlerconnect函数,所以大家知道两层间的大概联系了吧?那什么是input core层?这只是虚拟的,因为它令两层之前接口都是统一的,相当于中间加了一层。

 

static const struct input_device_id *input_match_device(const struct input_device_id *id,

                                                         struct input_dev *dev)

{

int i;

 

for (; id->flags || id->driver_info; id++) {

 

           if (id->flags & INPUT_DEVICE_ID_MATCH_BUS)

                    if (id->bustype != dev->id.bustype)

                             continue;

 

           if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR)

                    if (id->vendor != dev->id.vendor)

                             continue;

 

           if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT)

                    if (id->product != dev->id.product)

                             continue;

 

           if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)

                    if (id->version != dev->id.version)

                             continue;

 

           MATCH_BIT(evbit,  EV_MAX);

           MATCH_BIT(keybit, KEY_MAX);

           MATCH_BIT(relbit, REL_MAX);

           MATCH_BIT(absbit, ABS_MAX);

           MATCH_BIT(mscbit, MSC_MAX);

           MATCH_BIT(ledbit, LED_MAX);

           MATCH_BIT(sndbit, SND_MAX);

           MATCH_BIT(ffbit,  FF_MAX);

           MATCH_BIT(swbit,  SW_MAX);

 

           return id;

}

 

return NULL;

}

 

这函数主要就是匹配input_devhandler,匹配的依据就是struct input_id,所以在driver层里填充这数据是多么重要,你连身份证都没,谁嫁你?

至于MATCH_BIT宏的主要作用就是匹配不同的数据类型位

其中BITS_TO_LONGS宏就是将有几个bit转换成几个long型数据,因为每一个数据类型都是kernel_ulong_t

匹配完了,就会调用handler->connect

注册也大致分析到这,这一层的结构也大致明朗,也与input core(即那接口层)input handler 这三层有个结构联系。

2、  input core

刚才说了,这只是个接口层,就是无论你怎么变它连接的两层内容,只要用这样的接口(即函数)就可以联系到两层

3、  事件处理层(input handler)也叫event handler

这层的结构描述是struct input_handler还有个比较重要的联系两层的结构描述是struct input_handle(两个是不一样的,注意)

这层的主要任务是联系input_devinput_handler(主要用input_handle),注册handler

刚才注册了input_dev时会调用handlerconect,那么我们应该在这函数需要建立它们的联系,就是要初始化handle,然后联系两层,具体操作就是

Handle->dev = input_dev;   handle->handler = input_handler。具体实例在后面。

然后主要看input_handler

先上个内核描述

/**

 * struct input_handler - implements one of interfaces for input devices

 * @private: driver-specific data

 * @event: event handler. This method is being called by input core with

 *      interrupts disabled and dev->event_lock spinlock held and so

 *      it may not sleep

 * @connect: called when attaching a handler to an input device

 * @disconnect: disconnects a handler from input device

 * @start: starts handler for given handle. This function is called by

 *      input core right after connect() method and also when a process

 *      that "grabbed" a device releases it

 * @fops: file operations this driver implements

 * @minor: beginning of range of 32 minors for devices this driver

 *      can provide

 * @name: name of the handler, to be shown in /proc/bus/input/handlers

 * @id_table: pointer to a table of input_device_ids this driver can

 *      handle

 * @blacklist: pointer to a table of input_device_ids this driver should

 *      ignore even if they match @id_table

 * @h_list: list of input handles associated with the handler

 * @node: for placing the driver onto input_handler_list

 *

 * Input handlers attach to input devices and create input handles. There

 * are likely several handlers attached to any given input device at the

 * same time. All of them will get their copy of input event generated by

 * the device.

 *

 * Note that input core serializes calls to connect() and disconnect()

 * methods.

 */

这里主要说了几个成员的作用(都是红的,说明它重要啊),其中connect是匹配成功得到调用,那同理disconnect就是不匹配时调用,具体就自己去看内核代码,一样的道理。值得注意的是start函数函数指针,内核描述它是说它是在connect一个特定的handle调用,这什么意思?有什么用?为什么不直接放到connect里?、

其实是因为一个handler可以有好几个设备,那么如果都能匹配,都要调用connect,但是并不是每一个设备的动作都一样,例如一个有两个键盘,如果一个键盘输入什么都不能理它,一个键盘要求输入什么都要理,那怎么区分?就是靠start,只要start里匹配的,我就操作什么(具体可以设计个标志)。

Fops,函数指针集,很熟悉,就是调用设备文件是它操作的相应,也就是应用层与这handler层的接口就在这。

Name,名字

Id_table,这不得了,不就是那美女要求配偶的要求吗?也就是input_devhandler匹配的依据啊。

填充你会了吧?分析哪去了?你不会自己去看啊?提几点, input_dev层也有 event函数,它又是什么?什么时候调用?它是在反向传送,即从应用层>>>>handler>>>>input core>>>>>driver层,典开的应用就是LED的输入子系统驱动,它是在应用层控制LED

 

大致的讲解就到这。。。。。

二、实例分析(以2440的触摸屏与内核的evdev handler为例)

首先先注意一个问题,因为内核现在已经比较完善,很少会用到自己写的handler层,自己写也是没问题,等我们分析完evdev时就可以自己写,其实思路是一样的,所以我们可以参照evdev来写。

还有个问题,设备在应用层里读写是通过什么途径来实现的?不就是读写设备文件吗?那设备文件哪里来?driver层里是不会创建设备节点的,那它从哪里来?这主要任务就是交给evdev层,具体实现就是device_add,后面分析。

先看driver层,因为这是我们要写的,网上看2440触摸屏例子,都一个样,我这就修改一下,基本原理不变,只分析重点,不然就变得冗余,就像月光宝盒里的唐僧了。

主要的修改在于,我在open函数里申请中断,什么时候调用open input_register_device时调用connect然后我们在设计connect时使用input_open_device函数就可以调用devopen。同时使用input_close_device时调用close函数。

static int __init ts_init(void)

{

         int ret;

         DECLARE_WAIT_QUEUE_HEAD(ts_queue);

         //初始化AD

         //使能adc时钟信号

         adc_clk = clk_get(NULL,"adc");

         ……

         clk_enable(adc_clk);

        

         base_addr = ioremap(S3C2410_PA_ADC,0x20);//io内存映射

         ……

         iowrite32(S3C2410_ADCCON_PRSCEN | S3C2410_ADCCON_PRSCVL(0xff),/

                                     base_addr + S3C2410_ADCCON);

         iowrite32(0xffff,  base_addr+S3C2410_ADCDLY);//设置开始延时寄存器值

        

 

        

         s3c2410_ts_connect();//设置引脚工作模式

        

         ts_inputdev = input_allocate_device();

         ……

         //设置事件类型,而且触摸屏也是按键  evbit字段用来定义该输入设备可以支持的(产生和响应)的事件的类型,

     //在此触摸屏设置为支持同步(EN_SYN)、按键(EN_KEY)、绝对坐标(EV_ABS)事件

         ts_inputdev->evbit[0] = BIT(EV_SYN) | BIT(EV_KEY) | BIT(EV_ABS);

         /* 设置所支持的按键(键值),触摸屏可以看成只有一个按键的设备 */

         ts_inputdev->keybit[BITS_TO_LONGS(BTN_TOUCH)] = BIT(BTN_TOUCH);

         //设定相对坐标的参数

         input_set_abs_params(ts_inputdev, ABS_X, 0, 0x3FF, 0, 0);

         input_set_abs_params(ts_inputdev, ABS_Y, 0, 0x3FF, 0, 0);

         input_set_abs_params(ts_inputdev, ABS_PRESSURE, 0, 1, 0, 0);

        

         //这些数据是为了注册时匹配handler

         ts_inputdev->name = "s3c2410_ts";

         ts_inputdev->open = ts_open;

         ts_inputdev->phys = "/input0/s3c2410_ts";

         ts_inputdev->close = ts_close;

         ts_inputdev->event = ts_event;

         ts_inputdev->id.bustype = BUS_RS232;

         ts_inputdev->id.vendor = 0xdead;

         ts_inputdev->id.product = 0xbeef;

         ts_inputdev->id.version = S3C2410TSVERSION;

        

         ret = input_register_device(ts_inputdev);

         ……

}

static void ts_exit(void)

{

         input_unregister_device(ts_inputdev);

        

         if (adc_clk) {

                   clk_disable(adc_clk);

                   clk_put(adc_clk);

                   adc_clk = NULL;

         }

         iounmap(base_addr);

         printk(KERN_INFO"module exit/n");

        

}

现在看open

static int ts_open(struct input_dev *dev)

{

         int ret;

         iowrite32(WAIT4INT(0), base_addr+S3C2410_ADCTSC);//设定触摸屏控制寄存器,设置为检测按下

         //申请adc中断

         ret = request_irq(IRQ_ADC,adc_irq_handler,IRQF_SHARED | IRQF_SAMPLE_RANDOM,"s3c2410_adc",(void *)ts_inputdev);

         if(ret)

         {

                   printk(KERN_ERR"failed to request adc irq /n");

                   return -EIO;

         }

         ret = request_irq(IRQ_TC,ts_irq_handler,IRQF_SAMPLE_RANDOM,"s3c2410_ts",ts_inputdev);

         if(ret)

         {

                   printk(KERN_ERR"failed to request ts irq /n");

                   return -EIO;

         }

         printk(KERN_INFO"device open/n");

         return 0;

}

static void ts_close(struct input_dev *dev)

{

         free_irq(IRQ_TC,ts_inputdev);

         free_irq(IRQ_ADC,ts_inputdev);

         printk(KERN_INFO"device close/n");

}

 

都申请中断了,那么下一步就应该会产生中断,进入中断处理函数

static irqreturn_t ts_irq_handler(int irq,void *dev_id)

{

         unsigned long data0;

         unsigned long data1;

         int updown;

         ……

         //获取状态,因为第一次是等待中断模式,没正式开始转换

         data0 = ioread32(base_addr + S3C2410_ADCDAT0);

         data1 = ioread32(base_addr + S3C2410_ADCDAT1);

         //被按下,updown1否则为0

         updown = ( !(data0 & S3C2410_ADCDAT0_UPDOWN) && !(data1 & S3C2410_ADCDAT0_UPDOWN));

         if(updown)//被按下

         {

                   PRINTK_DEBUG("DOWN/n");

                   StartADC = 1;

                   ts_timer_handler(0);

         }

         else//如果第一次即检测到没按下,检测到松手,停止AD转换

         {

                   PRINTK_DEBUG("UP/n");

                   StartADC = 0;

                   iowrite32(WAIT4INT(0),base_addr + S3C2410_ADCTSC);//设置为等待按下

         }

         return IRQ_HANDLED;

                  

}

产生了就进入adc中断

static irqreturn_t adc_irq_handler(int irq,void *dev_id)

{

         PRINTK_DEBUG("adc irq/n");

         ……

         if(StartADC)

         {

                   xpos += ioread32(base_addr + S3C2410_ADCDAT0) & S3C2410_ADCDAT0_XPDATA_MASK;

                   ypos += ioread32(base_addr + S3C2410_ADCDAT1) & S3C2410_ADCDAT1_YPDATA_MASK;

                   count++;

                   if(count < 4)

                   {

                            //再次启动AD转换

                            iowrite32(AUTOPST | S3C2410_ADCTSC_PULL_UP_DISABLE,base_addr + S3C2410_ADCTSC);

                            iowrite32(S3C2410_ADCCON_PRSCEN | S3C2410_ADCCON_PRSCVL(0xff) | S3C2410_ADCCON_ENABLE_START,base_addr + S3C2410_ADCCON);

                   }

                   else

                   {

                            mod_timer(&ts_timer,jiffies+200);//一个时钟周期后就调用ts_timer_handler,用于上报数据

                            iowrite32(WAIT4INT(1),base_addr + S3C2410_ADCTSC);

                            PRINTK_DEBUG("timer agait/n");

                            //设置为等待松手

                   }

         }

         return IRQ_HANDLED;

        

}

转换1次后就会进入ts_timer,这个函数主要功能是,用于上报数据,从adc中断里,第二个作用是当你持续按下时产生连续读作用,详情可以看看内核定时器知识。

static void ts_timer_handler(unsigned long data)

{

         ……

        

         data0 = ioread32(base_addr + S3C2410_ADCDAT0);

         data1 = ioread32(base_addr + S3C2410_ADCDAT1);

         //被按下,updown1否则为0

         updown = ( !(data0 & S3C2410_ADCDAT0_UPDOWN) && (!(data1 & S3C2410_ADCDAT0_UPDOWN)));

        

         if(updown)//被按下

         {

                   if(count != 0)//如果已经采样过,但是还按着,则报完后还启动AD

                   {

                            ……

                            //4次的平均值

                            xpos = xpos >> 2;

                            ypos = ypos >> 2;

                            input_report_abs(ts_inputdev,ABS_X,xpos);

                            input_report_abs(ts_inputdev,ABS_Y,ypos);

                            input_report_key(ts_inputdev, BTN_TOUCH, 1);

                            input_report_abs(ts_inputdev,ABS_PRESSURE,1);

                            input_sync(ts_inputdev);//同步

                            PRINTK_DEBUG("reported/n");     

                   }

                  

                   xpos = 0;

                   ypos = 0;

                   count = 0;

                   //启动AD转换,其中设模式为自动获取XY      

                   iowrite32(AUTOPST | S3C2410_ADCTSC_PULL_UP_DISABLE,base_addr + S3C2410_ADCTSC); 

                   iowrite32(ioread32(base_addr + S3C2410_ADCCON) | S3C2410_ADCCON_ENABLE_START,base_addr + S3C2410_ADCCON);                 

                  

         }

         else//没被按下

         {

                   StartADC = 0;

                   PRINTK_DEBUG("once ok/n");

                   count = 0;

                   input_report_key(ts_inputdev,BTN_TOUCH,0);

                   input_report_abs(ts_inputdev,ABS_PRESSURE,0);

                   input_sync(ts_inputdev);//同步

         }       

}

 

大致完成,现在看evdev,也是分析重点。

static int __init evdev_init(void)

{

         return input_register_handler(&evdev_handler);

}

 

static void __exit evdev_exit(void)

{

         input_unregister_handler(&evdev_handler);

}

就注册了个handler,背后去还有大量工作。

evdev_handler

static struct input_handler evdev_handler = {

         .event                = evdev_event,

         .connect  = evdev_connect,

         .disconnect      = evdev_disconnect,

         .fops                   = &evdev_fops,

         .minor                = EVDEV_MINOR_BASE,

         .name                = "evdev",

         .id_table  = evdev_ids,

};

初始化结构体,其中evdev_ids(美女择偶要求)device_info=1,即所有都可以匹配,(看来都不算美啊)。

按执行顺序先看evdev_connect

主要就是用handle关联driver层与event层,还有一个就是创建设备文件

static int evdev_connect(struct input_handler *handler, struct input_dev *dev,

                             const struct input_device_id *id)

{

         ……

//这个循环判断的主要目的就是将evdev_table最后一个evdevminor读出来

         for (minor = 0; minor < EVDEV_MINORS; minor++)

                   if (!evdev_table[minor])

                            break;

//超过能处理的设备

         if (minor == EVDEV_MINORS) {

         。。。。。

         //初始化evdev的结构,名字看到了吧?就是以后要处理的设备文件名

         snprintf(evdev->name, sizeof(evdev->name), "event%d", minor);

         evdev->exist = 1;

         evdev->minor = minor;

//关联两层

         evdev->handle.dev = input_get_device(dev);

         evdev->handle.name = evdev->name;

         evdev->handle.handler = handler;

         evdev->handle.private = evdev;

 

         strlcpy(evdev->dev.bus_id, evdev->name, sizeof(evdev->dev.bus_id));

         evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);

//这个input_class是用来创建设备文件的,采用自动创建设备文件的方法,创建的class

         evdev->dev.class = &input_class;

         evdev->dev.parent = &dev->dev;

         evdev->dev.release = evdev_free;

         device_initialize(&evdev->dev);

 

         error = input_register_handle(&evdev->handle);

         ……

         error = evdev_install_chrdev(evdev);

         if (error)

                   goto err_unregister_handle;

//这里就是创建了设备文件,具体就涉及kobject koset读者可以自己分析一下

         error = device_add(&evdev->dev);

         if (error)

                   goto err_cleanup_evdev;

 

         return 0;

 

 err_cleanup_evdev:

         evdev_cleanup(evdev);

 err_unregister_handle:

         input_unregister_handle(&evdev->handle);

 err_free_evdev:

         put_device(&evdev->dev);

         return error;

}

下面还是分析一下device_add,也是先上内核描述

/**

 * device_add - add device to device hierarchy.

 * @dev: device.

 *

 * This is part 2 of device_register(), though may be called

 * separately _iff_ device_initialize() has been called separately.

 *

 * This adds it to the kobject hierarchy via kobject_add(), adds it

 * to the global and sibling lists for the device, then

 * adds it to the other relevant subsystems of the driver model.

 */

这里说了加kobject是通过kobject_add,之前的工作无非就是填充kobject这结构体

 

内核描述

/**

 * kobject_add - the main kobject add function

 * @kobj: the kobject to add

 * @parent: pointer to the parent of the kobject.

 * @fmt: format to name the kobject with.

 *

 * The kobject name is set and added to the kobject hierarchy in this

 * function.

 *

 * If @parent is set, then the parent of the @kobj will be set to it.

 * If @parent is NULL, then the parent of the @kobj will be set to the

 * kobject associted with the kset assigned to this kobject.  If no kset

 * is assigned to the kobject, then the kobject will be located in the

 * root of the sysfs tree.

 *

 * If this function returns an error, kobject_put() must be called to

 * properly clean up the memory associated with the object.

 * Under no instance should the kobject that is passed to this function

 * be directly freed with a call to kfree(), that can leak memory.

 *

 * Note, no "add" uevent will be created with this call, the caller should set

 * up all of the necessary sysfs files for the object and then call

 * kobject_uevent() with the UEVENT_ADD parameter to ensure that

 * userspace is properly notified of this kobject's creation.

 */

注意一下红色部分,它说的是如果想要通知事件,就要用kobject_event,然后这通知到达mdev(或者udev),然后创建出设备文件,那么我们这kobject_add是做些什么?对了,就是创建那个设备类calss以及它的属性文件。简单说就是,kobject_add>>> kobject_add_varg>>>> kobject_add_internal>>> create_dir>>> sysfs_create_dir>>>(如果目录下还有文件) populate_dir创建。

这就是一个设备类的创建。

现在看kobject_uevent(在device_add里),还是先上描述,懒啊

/**

 * kobject_uevent - notify userspace by ending an uevent

 *

 * @action: action that is happening

 * @kobj: struct kobject that the action is happening to

 *

 * Returns 0 if kobject_uevent() is completed with success or the

 * corresponding error when it fails.

 */

可以知道这函数是通知用户空间,它实质就调用kobject_uevent_env通知udev

kobject_uevent_env,

/**

 * kobject_uevent_env - send an uevent with environmental data

 *

 * @action: action that is happening

 * @kobj: struct kobject that the action is happening to

 * @envp_ext: pointer to environmental data

 *

 * Returns 0 if kobject_uevent() is completed with success or the

 * corresponding error when it fails.

 */

出来了,描述说它发送一个有环境数据的事件给用户空间(udev),然后udev就创建设备文件,这里就实现了event handler层与应用层的关联。对于kobject_ueventudev的关系可看《Udev内核机制(kobject_uevent)性能优化》。

 

花了这么多笔墨在这是因为它是实现与应用层的关联,比较重要,不然你应用程序怎么用这设备?路都没了,你就算结婚了,也洞不了房。现在看回发生事件时,由driver_handler返回event数据后,处理程序evdev_event

static void evdev_event(struct input_handle *handle,

                            unsigned int type, unsigned int code, int value)

{

         struct evdev *evdev = handle->private;

         struct evdev_client *client;

         struct input_event event;

 

         do_gettimeofday(&event.time);

         event.type = type;

         event.code = code;

         event.value = value;

 

         rcu_read_lock();

 

         client = rcu_dereference(evdev->grab);

         if (client)

                   evdev_pass_event(client, &event);

         else

                   list_for_each_entry_rcu(client, &evdev->client_list, node)

                            evdev_pass_event(client, &event);

 

         rcu_read_unlock();

 

         wake_up_interruptible(&evdev->wait);

}

这函数的主要作用 就是保存数据,然后唤醒等待队列(只有应用程序read设备文件才有),完工,基本上的联系就这样。那么如果应用程序发数据进来呢?不是有那个file_ops函数指针吗?通过它实现发数据进来,那么你可以write 设备文件,然后event handler层就保存好数据就调用input_inject_event()啥?又描述?

/**

 * input_inject_event() - send input event from input handler

 * @handle: input handle to send event through

 * @type: type of the event

 * @code: event code

 * @value: value of the event

 *

 * Similar to input_event() but will ignore event if device is

 * "grabbed" and handle injecting event is not the one that owns

 * the device.

 */

可知它是传数据给driver层,它最后调用input_handle_event>>>

if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)

                   dev->event(dev, type, code, value);

 

         if (disposition & INPUT_PASS_TO_HANDLERS)

                   input_pass_event(dev, type, code, value);

         然后判断它是从哪那传到哪,调用不同的event.

 

唉,分析终于完了,现在总结一下。

Driver层就要是操作硬件,其中event是应用程序操作的间接接口

Input core层,主要是提供接口连接两层。

Input handler(event handler)层,主要是注册设备文件,创建与应用层的接口。

应用层就是操作

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